![]() Students are iterating, experimenting, and actively engaged in games. In fact, in a recent study, 91% of children 2-17 are already playing video games. Reluctant students participate more actively, often finding their voice and demonstrating strengths that may not show up in the traditional classroom 1. ![]() In games, avatars encourage participation and reduce the fear of failure. Imagine if students applied the same kind of perseverance to learning long division or history lessons as they do when they’re mining for diamonds or creating circuits with Redstone? When you play a game, you come back and try again when you fail, you work at it to get better. Games can offer an engaging, immersive environment for students to experiment, try and solve challenges, and collaborate with peers in a virtual world. So what is the benefit of using games such as Minecraft: Education Edition in the classroom? It is a sandbox environment with no specific goals for the player to achieve, thus allowing a great deal of freedom in choosing how to play the game. It is built on top of the core Minecraft game – so it includes all they key features of the game that students are familiar with and love to play. Minecraft: Education Edition is a way to bring the digital world into the classroom. In Digital Content, Ed Tech, Minecraft EDUīy Ginno Kelley Imagine an environment where educators can motivate and inspire students to design, create and problem-solve in a world where the only limit is their imagination.
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