When a character grabs an edge that is already occupied by another character, the character that previously occupied the edge is tossed off at an upwards angle a short distance, and the character that trumped it will take the ledge from them. This strategy no longer works in 3DS/Wii U. Edge Hogging = Hanging off the side of the stage so when your opponent tries to grab the edge, he/she does not grab the ledge and fall to their death.Gimping and metero-smashing are both edge-guarding strategies. Edge-guarding = The act of guarding the edge of the stage from recovering opponents by using certain attacks, projectiles, or pushboxes.Camp/Camping = Standing on one side of the stage and spamming projectiles, or waiting there until somebody comes near you.Gimping = Catching somebody on their recovery attempt with a small attack that sends them just out of range of the stage for an easy KO.Pivoting = Running or walking in one direction and then turning around as the pursuing opponent closes in and inputting an attack or grab at the same time in order to catch the opponent off-guard and hit them with an attack.Spamming = Abusing one attack or strategy, often through repeatedly using the move in rapid succession.If two moves with the same priority collide, they cancel each other out. Priority = An attack that will hit first if collided with another attack.Actually a viable strategy as this move lessens knockback, making combos easier to land. This is also known as "Stale move negation". Stale Moves = A penalty to damage and knockback that the game gives you for repeating the same moves over and over again.You can still take damage, but you don't get launched. Super Armor = Frames of animation during an attack that makes you impervious to knockback.Similar to a meteor smash but the opponent is unable to jump out of it. Spike = An attack that sends the opponent straight down.You interrupt it, as soon as you press another button. This means that you can attack again, part way through the original attack. There are attacks that you can interrupt before the full attack animation is over. The only difference is the game doesn't do it for you. IASA = Interruptible As Soon As, is like a cancel.It usually happens with aerial attacks when you land and have no landing animation, which allows you to attack again immediately. Auto Cancel = A move that is stopped prematurely that allows you to attack again.You can discuss this issue on the talk page or edit this page to improve it. The editor who added this tag believes this page should be cleaned up for the following reason: Better layout of page, not just a bulleted list Super Smash Bros.This article or section may require a cleanup. Brawlįinal Destination - Super Smash Bros. Meleeįinal Destination - Super Smash Bros. for 3DS / Wii Uįinal Destination - Super Smash Bros. for 3DS / Wii UĬomposition Copyright Nintendo / HAL Laboratory, Inc.īattlefield - Super Smash Bros. for Nintendo 3DS / Wii UĬomposition and arrangement Copyright Nintendo NintendoĬomposition and arrangement Copyright Nintendo / HAL Laboratory, Inc.Ĭomposition and arrangement Copyright HAL Laboratory / Nintendo Soprano: Oriko Takanashi / Tenor: Ken NishikioriĬomposition, arrangement, lyrics and translation Copyright Nintendo / HAL Laboratory, Inc.Ĭomposition and arrangement Copyright HAL Laboratory, Inc. Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita The Final Battle: After the TransformationĪrrangement Supervisor: Yoshinori Kawamoto KelleyĪrrangement Supervisor: Junichi Nakatsuru Ultimate the game with the largest music selection in the series thus far. There are a total of 1068 music tracks (including DLC) available in the game, making Super Smash Bros. titles as well as new arrangements and remixes are available. For example, any music track in The Legend of Zelda series can be selected to play on any stage in that series.Ī large selection of returning music from past Super Smash Bros. My Music works differently than it does in the previous two games in the series, in that music tracks are now sorted by series instead of by stage. The playback functions return, allowing the player to listen to the entire soundtrack, play it in shuffle mode, or play a single song on repeat. Instead of marking songs as favorites, players can create their own playlists and add songs to them, including a built-in "Favorites" playlist. for Nintendo 3DS, when playing in handheld mode, players can listen to music through headphones even while the Nintendo Switch's screen is turned off. Ultimate features a Sounds menu that allows the player to listen to the game's music and character voice clips. It has been requested that this article be rewritten and expanded to include more information.Īs with previous installments in the series, Super Smash Bros.
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